
It's always been grassroots, player-driven, and for the joy and magic of it rather than profit. Then again, the silliness of all the hats and assorted extras in Team Fortress 2 is what turned me off to that game-once upon a time one of my favorite online shooters.įurthermore, the modding community surrounding games like Skyrim has always been just that-a community. This, after all, has been the way of Steam for years now. I see nothing wrong with content creators being able to make money off their hard work. I'm of a mixed mind on this on a more philosophical model.

It's not unfair to say that Skyrim was an unfinished product in many ways before modders got their hands on it.īethesda Game Studios has a history of providing strong support for user modifications in their games.

I'm just a little bothered by this, especially given the quality of some of these mods. I'm not trying to manufacture outrage, and it's up to individual content creators to do as they please. Even that seems a little low to me, but it's a far cry higher than 25%. Now modders are essentially working for pennies on the dollar.Ĭompare this with the Apple Store, for instance, which gives content creators 70 percent of the cut.

Bethesda built the game and sold it and its DLC. But you're supporting Valve and Bethesda more.Īnd sure, it's Valve's house and it's Bethesda's game, but both those companies made their money already.

"Discover the best new mods for your game and enable the creators to continue making new items and experiences," the announcement page reads. But a quarter of the proceeds strikes me as more insulting than modding for the love of it. Sure, before they weren't making anything. To be quite honest, if I were a content creator I'd be pretty upset by this. Modders can specify whethere some of the remaining cut will go to certain charities however. In fact, content creators will only take a measly 25 percent of the revenue according to Steam's information page for content creators. It doesn't detail the revenue split between Valve and Bethesda, though I've reached out to Valve's PR to find out more.
